book
The contemporary Hollywood film industry / edited by Paul McDonald and Janet Wasko Carlton, Victoria: Blackwell Publishing, 2008.
Call No: 201.1 (73) CONAuthor: McDonald, Paul ; Wasko, Janet Source: USPlace: Malden, Massachusetts; Oxford, UK; Carlton, VictoriaPublisher: Blackwell PublishingPubDate: 2008PhysDes: 326 p. : ill. ; 25 cmSubject: HOLLYWOOD ; INDUSTRY, FILM ; STUDIO SYSTEM ; FINANCING ; DISTRIBUTION ; PRODUCTION ; ADVERTISING FOR FILMS ; EXHIBITION ; TELEVISION AND THE CINEMA ; VIDEODISCS ; SOUNDTRACKS ; MUSIC AND THE CINEMA ; LABOUR ; STATE AND THE CINEMA ; GLOBALISATION ; COPYRIGHT ; EXPORT OF FILMS ; UNITED KINGDOM ; FRANCE ; GERMANY ; ITALY ; LATIN AMERICAN COUNTRIES ; ASIAN COUNTRIES ; INDIA ; AUSTRALIA ; NEW ZEALAND ; VIDEO GAMES AND THE CINEMA Summary: "The contemporary Hollywood film industry is characterized by continuity and change. While many well-established Hollywood studios continue to dominate the film business, the industry has also witnessed various changes during the past two decades.
"'The Contemporary Hollywood Film Industry' is a collection of essays by leading scholars that examine the US film industry as an international phenomenon, from the 1980s to the present day. It explores a host of challenges and changes facing Hollywood, and includes important discussions of the industry's labor and star systems, as well as intellectual property and state relations. Essays consider the role of independent producers, the global marketplace for Hollywood products, corporate changes, and various new-media windows, including video, DVD to cable, satellite, and online channels of delivery." (Taken from the back cover)Notes: Includes indexISBN: 9781405133883URL status: URL: 'http://-'
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Divided lenses : screen memories of war in East Asia / edited by Michael Berry and Chiho Sawada Honolulu: University of Hawai'i Press, 2016.
Call No: 737(5-012) DIVSource: USPlace: HonoluluPublisher: University of Hawai'i PressPubDate: 2016PhysDes: viii, 331 pages : illustrations ; 24 cmSubject: WAR AND THE CINEMA ; WAR FILMS ; WORLD WAR II AND THE CINEMA ; WORLD WAR II FILMS ; WORLD WAR II FILMS. JAPAN ; WORLD WAR II FILMS. USA ; WORLD WAR II FILMS. CHINA ; KOREAN WAR FILMS ; SECOND SINO-JAPANESE WAR FILMS ; TAIWAN ; MANGA ; VIDEO GAMES ; COMPUTER GAMES ; NATIONALISM AND THE CINEMA ; RACIAL STEREOTYPES IN FILMS ; ASIANS IN FILMS ; [TWO THOUSAND AND NINE] 2009: LOST MEMORIES [2009 IOSEUTEU MAEMORIJEU] (KO, Si-myung Lee, 2002) ; BAMBOO HOUSE OF DOLLS [NU JIZHONGYING] (HK, Kuei Chih-Hung, 1973) ; CHILDREN OF HUANG SHI, THE (AT/C/GE, Roger Spottiswoode, 2007) ; FRIENDS (JP/KO, 2002) ; SCARLET ROSE: THE GODDESSES OF JINLING [XUESE MEIGUI: JINLING NUSHEN] [TV](CC, Yu Liqing, 2007) Summary: Exploring how the years of 1931-1953 have been recreated and negotiated in cinema. This period saw conflicts such as the Sino-Japanese War, the Pacific War, and the Korean War and events such as the Rape of Nanjing, Pearl harbor, the Battle of Iwo Jima, and the bomibings of Hiroshina and Nagasaki. The films relating to the experiences of the countries China, Japan, Taiwan, Korea, and other Far East countries, as well as the United States of America are examined. - partially taken from coverNotes: Formerly CIP. -- Includes bibliographical references (pages 291-305), filmography, television and video game lists (pages 281-290) and indexISBN: 9780824851514Donation: donated by Senses of CinemaContents: Acknowledgments -- Introduction: Divided Lenses / Michael Berry -- Part I : screen histories of war in East Asia -- War, history, and remembrance in Chinese cinema / Yingjin Zhang -- Of female spies and national heroes : a brief history of anti-Japanese films in Taiwan from the 1950s to the 1970s / Wenchi Lin -- The "division blockbuster" in South Korea: the evolution of cinematic representations of war and division / Hyangjin Lee -- Under the flag of the rising sun: imagining and reimagining the Pacific war in the Japanese cinema / David Desser -- Japanese manga and anime on the Asia-Pacific war experience / Kyu Hyun Kim -- Continuity and change in Hollywood's representations of American-Asian relations in war and peace / Robert Brent Toplin -- Part II : reading war trauma -- Oscillating histories : representations of comfort women from Bamboo House of Dolls to Imperial Comfort Women / Lily Wong -- Shooting the enemy : photographic attachment in The Children of Huang Shi and Scarlet Rose / Michael Berry -- War and nationalism in recent Japanese cinema : Yamato, trauma, and forgetting the postwar / Aaron Gerow -- The promise and limits of "pop culture diplomacy" in East Asia : contexts-texts-reception / Chiho Sawada -- History and its alternatives : war games as social form / Eric Hayot
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From reel to unreal : Future opportunities for Australia's film, animation, special effects and electronic games industries / The Parliament of the Commonwealth of Australia Canberra, Australia: The Parliament of the Commonwealth of Australia, 2004.
Call No: 205.1(94) FROCorpAuthor: The Parliament of the Commonwealth of AustraliaPlace: Canberra, AustraliaPublisher: The Parliament of the Commonwealth of AustraliaPubDate: 2004PhysDes: 24 cm; 250 ppSubject: AUSTRALIA ; INDUSTRY, FILM. AUSTRALIA : ACT ; ANIMATION. AUSTRALIA ; SPECIAL EFFECTS. AUSTRALIA ; VIDEO GAMES. AUSTRALIA ; DIGITAL TECHNOLOGY. AUSTRALIA ; INTERNET ; LABOUR. AUSTRALIA ; GOVERNMENT AID. AUSTRALIA ; GOVERNMENT CONTROL. AUSTRALIA Summary: This report, made to the House of Representatives Standing Committee on Communications, Information Technology and the Arts, is concerned with (a) the current size and scale of Australia’s film, animation, special effects and electronic games industries, (b) the economic, social and cultural benefits of these industries, (c) future opportunities for further growth of these industries, including through the application of advanced digital technologies, online interactivity and broadband, (d) the current and likely future infrastructure needs of these industries, including access to bandwidth, (e) the skills required to facilitate future growth in these industries and the wider cultural and information technology sectors; (g) how Australia’s capabilities in these industries, including in education and training, can be best leveraged to maximize export and investment opportunities, and (h) whether any changes should be made to existing government support programs to ensure they are aligned with the future opportunities and trends in these industries.Notes: Government reportISBN: 0642784698
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Future visions : new technologies of the screen / edited by Philip Hayward & Tana Wollen London: BFI Pub. Arts Council of Great Britain, 1993.
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Game on : the history and culture of videogames / [edited by Lucien King] London: Laurence King Publishing, 2008.
Call No: 175 GAM KINSource: UKPlace: LondonPublisher: Laurence King PublishingPubDate: 2008PhysDes: 143 p. : col. ill. ; 28 cmSubject: VIDEO GAMES ; JENKINS, HENRY ; POKEMON: THE FIRST MOVIE (JA/US, Michael Haigney & Kunohiko Yuyama, 1999) Summary: "Games are a key part of contemporary culture worldwide, familiar to millions of us even if we never actually play them. They have influenced music, art and film, and characters from Mario to Lara Croft have become modern cultural icons. Game On examines the world of videogames from a global perspective, exploring key themes, from the design of characters and games environments to multi-player online gaming and future technical developments."--Booktopia websiteNotes: First published to coincide with the exhibition Game On at the Barbican Gallery, Barbican Centre, London, Thursday 16 May - Sunday 15 September, 2002.
Published for the Australian presentation of Game On at the Australian Centre for the Moving Image, Federation Square, Melbourne, Thursday 6 March - Sunday 13 July, 2008.
Includes indexISBN: 9781920805241
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Games industry hopes to push right buttons with politicians in The Australian [IT Today] (14/07/2015) p.29
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High theory/low culture : analysing popular television and film / Colin MacCabe, editor Manchester, UK: Manchester University Press, 1986.
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Hollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey Bloomington: Indiana University Press, 2010.
Call No: 336.3 BROAuthor: Brookey, Robert Alan Source: USPlace: BloomingtonPublisher: Indiana University PressPubDate: 2010PhysDes: x, 174 p. ; 23 cmSubject: VIDEO GAMES ; VIDEO GAMES AND THE CINEMA ; COMPUTER GAMES ; COMPUTER GAMES AND THE CINEMA Summary: "For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.Notes: includes bibliographical references; includes indexISBN: 9780253222312Contents: Playing together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next?
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The Hollywood war film : critical observations from World War I to Iraq / Daniel Binns Bristol, UK ; Chicago, USA: Intellect Books, 2017.
Call No: 737(73) BINAuthor: Binns, Daniel Edition: 2017Place: Bristol, UK ; Chicago, USAPublisher: Intellect BooksPubDate: 2017PhysDes: 172 pages : illustrated ; 23 cmSubject: WAR FILMS. USA ; VIETNAM WAR FILMS. USA ; WORLD WAR II FILMS. USA ; VIDEO GAMES ; ALL QUIET ON THE WESTERN FRONT (US, Lewis Milestone, 1930) ; APOCALYPSE NOW (US, Francis Ford Coppola, 1979) ; COPPOLA, FRANCIS FORD ; FULL METAL JACKET (UK, Stanley Kubrick, 1987) ; HURT LOCKER, THE (US, Kathryn Bigelow, 2008) ; M*A*S*H (US, Robert Altman, 1969) ; PATTON (US, Franklin J. Schaffner, 1970) ; SAVING PRIVATE RYAN (US, Steven Spielberg, 1998) ; STEEL HELMET, THE (US, Samuel Fuller, 1951) Notes: Combining action, violence, and deeply conflicted emotions, war has always been a topic made for the big screen. In The Hollywood War Film, Daniel Binns considers how war has been depicted throughout the history of cinema. Looking at depictions of both World Wars, the Vietnam War, and the major conflicts in the Middle East, Binns reflects on representations of war and conflict, revealing how Hollywood has made the war film more than just a genre, but a dynamic cultural phenomenon.
Looking closely at films such as All Quiet on the Western Front, Full Metal Jacket, and The Hurt Locker, Binns reveals the commonalities in Hollywood films despite the distinct conflicts and eras they represent, and he shows how contemporary war films closely echo earlier films in their nationalistic and idealistic depictions. Offering a trenchant analysis of some of the most important war films from the past century, this book will be of interest to anyone who has been captivated by how film has dealt with one of humanity’s most difficult, but far too common, realities. -- publisher's web siteISBN: 9781783207541Contents: Acknowledgements and dedication -- Introduction: war and cinema -- For glory: World Wars I and II -- Fear and frustration: Korea and Vietnam -- Live from the front line: conflict in the Middle East -- Extended discourse: cross-platform war -- Conclusion: cycles of violence, repeat performances -- Bibliography -- Index.
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Mechademia 4 : War/Time / edited by Frenchy Lunning London: University of Minnesota Press, c2009.
Call No: 772(520):737.0 MECAuthor: Lunning, Frenchy Source: USPlace: Minneapolis; LondonPublisher: University of Minnesota PressPubDate: c2009PhysDes: xiv, 338 p. : ill. ; 26 cmSeries: Mechademia ; v. 4Subject: ANIMATION ; ANIMATION. JAPAN ; COMIC STRIPS ; COMIC STRIPS AND THE CINEMA ; JAPAN ; POPULAR CULTURE AND THE CINEMA ; POPULAR CULTURE AND THE CINEMA. JAPAN ; VIDEO GAMES ; GRAVE OF THE FIREFLIES (JA, Isao Takahata, 1989) ; HOTARU NO HAKA (JA, Isao Takahata, 1989) ; NEON GENESIS EVANGELION (JA, 199?) Summary: "The themes of war and time are intertwined in unique ways in Japanese culture, freighted as that nation is with the multiple legacies of World War II: the country's militarization, its victories and defeats, Hiroshima and Nagasaki, and the uneasy pacifism imposed by the victors. Delving into topics ranging from the production of wartime propoganda to the multimedia adaptations of romance narrative, contributors to the fourth volume in the Mechademia series address the political, cultural, and technological continuum between war and the everyday time of orderly social productivity that is reflected, confronted, and changed in manga, anime, and other forms of Japanese popular culture." -- BOOK BLURBISBN: 9780816667499Contents: -- preface: war/time / Thomas Lamarre -- [Part 1]. Legacies of sovereignty. The filmic time of coloniality: on Shinkai Makoto's The Place promised in our early days / Gavin Walker -- Theorizing manga: nationalism and discourse on the role of wartime manga / Rei Okamoto Inouye -- Transcending the victim's history: Takahata Isao's Grave of the fireflies / Wendy Goldberg. [Part 2]. Control room. Gothic politics: Oshii, war, and life without death / Tom Looser -- Oshii Mamoru's Patlabor 2: terror, theatricality, and exceptions that prove the rule / Mark Anderson -- Waiting for the messiah: the becoming-myth of Evangelion and Densha otoko / Christophe Thouny -- War by metaphor in Densha otoko / Michael Fisch. [Part 3]. History/memory. Imagined history, fading memory: mastering narrative in Final Fantasy X / Dennis Washburn -- Haunted travelogue: hometowns, ghost towns, and memories of war / Michael Dylan Foster -- Three views of the rising sun, obliquely: Keiji Nakazawa's A-bomb, Osamu Tezuka's Adolf, and Yoshinori Kobayashi's Apologia / Sheng-Mei Ma -- Virtual creation, simulated destruction, and manufactured memory at the Art Mecho Museum in Second life / Christopher Bolton. [Part 4]. Genre violence. Ninja, Hidden Christians, and the two Ferreiras: On Endo Shusaku and Yamada Futaro / Takayuki Tatsumi ; translated by Seth Jacobowitz -- Monsters at war: the great Yo¯kai Wars, 1968-2005 / Zilia Papp -- From Jusuheru to Jannu: girl knights and christian witches in the work of Miuchi Suzue / Rebecca Suter. [Part 5]. Mobilization/Domestication. Empire through the eyes of a Yapoo: male abjection in the cult classic Beast Yapoo / Christine Marran -- Nippon ex machina: Japanese postwar identity in robot anime and the case of UFO Robo Grendizer / Marco Pellitteri -- Kobayashi Yoshinori is dead: imperial war/sick liberal peace/neoliberal class war / Mark Driscoll -- Manga: a comic interlude from Darumasan-ga-koronda, "Land mine in Central Park" / Yoji Sakate ; translated by Manami Shima, art by Chinami Sango -- Review and commentary -- two phases of Japanese illustrated fiction / Charles Shiro Inouye -- paradise lost...and found? / Paul Jackson -- molten hot: Japanese gal subcultures and fashions / Theresa M. Winge -- monstrous toys of capitalism / Brent Allison -- if Casshern doesn't do it, who will? / Deborah Shamoon -- psychoanalytic cyberpunk midsummer-night's dreamtime: Kon Satoshi's Paprika / Timothy Perper and Martha Cornog -- Torendo -- interview with Murase Shuko and Sato Dai / Deborah Scally, Angela Drummond - Mathews and Marc Hairston --
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The media & communications in Australia / edited by Stuart Cunningham and Graeme Turner Crows Nest, NSW: Allen & Unwin, 2002.
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The Media reader / edited by Manuel Alvarado and John O. Thompson London: BFI Pub., 1990.
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cd-rom
The movies Lionhead Studios; Activision [distributor], c2002-2005.
Call No: E97(099-49) MOVPublisher: Lionhead Studios; Activision [distributor]PubDate: c2002-2005PhysDes: 3 CD-ROMs : col. ill. ; 4 3/4 in. + 1 booklet (44 p.)Subject: VIDEO GAMES AND THE CINEMA ; VIDEO GAMES Summary: Summary: "Behind every box office hit and Hollywood star is a movie mogul who makes it happen. In The Movies, that mogul is you. Create your own studio from the ground up."--ContainerNotes: Moderate violence, sexual referencesTechnical Details: System requirements: Windows 98SE/ME/2000/XP; Pentium or Athlon 800 MHz processor; 256MB RAM; 8 x speed CD drive; 2.4 GB free hard disk space; Direct X 9.0 compatible 16 bit sound card; Windows Media Player 9.0; 800 x 600 screen resolution; 3D hardware accelerator card required
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Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Ninja Turtles / Marsha Kinder Berkeley: University of California Press, 1991.
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digital clippings file
VIDEO GAMES Digital clippings file available
Call No: SUBJECT CLIPPINGS FILE; DIGITAL CLIPPINGS FILEPhysDes: ClippingsSubject: VIDEO GAMES URL status: URL: 'http://file://Q:/S/VIDEO_GAMES.zip'
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subject clippings file
VIDEO GAMES AND THE CINEMA
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VIDEO GAMES. AUSTRALIA Digital clippings file available
Call No: SUBJECT CLIPPINGS FILE; DIGITAL CLIPPINGS FILEPhysDes: ClippingsSubject: VIDEO GAMES. AUSTRALIA URL status: URL: 'http://file://Q:/S/VIDEO_GAMES.AUSTRALIA.zip'
Checked: 31/08/2021 1:11:22 PM
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Videogames / James Newman London: Routledge, 2004.
Call No: 401 NEWAuthor: Newman, James Source: UKPlace: LondonPublisher: RoutledgePubDate: 2004PhysDes: 198 p. ; 22 cm.Subject: ENTERTAINMENT ; VIDEO GAMES ; COMPUTER GAMES Summary: An introduction to the world of videogames, providing a history of the videogame from its origins in the computer lab, to its contemporary status as a global entertainment industry.ISBN: 041528192X
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