subject clippings file
COMPUTER GAMES
Call No: SUBJECT CLIPPINGS FILEPhysDes: ClippingsSubject: COMPUTER GAMES
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subject clippings file
COMPUTER GAMES AND THE CINEMA
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subject clippings file
COMPUTER GAMES. AUSTRALIA
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book
Convergence culture : where old and new media collide / by Henry Jenkins New York, NY: NYU Press, 2006.
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book
Divided lenses : screen memories of war in East Asia / edited by Michael Berry and Chiho Sawada Honolulu: University of Hawai'i Press, 2016.
Call No: 737(5-012) DIVSource: USPlace: HonoluluPublisher: University of Hawai'i PressPubDate: 2016PhysDes: viii, 331 pages : illustrations ; 24 cmSubject: WAR AND THE CINEMA ; WAR FILMS ; WORLD WAR II AND THE CINEMA ; WORLD WAR II FILMS ; WORLD WAR II FILMS. JAPAN ; WORLD WAR II FILMS. USA ; WORLD WAR II FILMS. CHINA ; KOREAN WAR FILMS ; SECOND SINO-JAPANESE WAR FILMS ; TAIWAN ; MANGA ; VIDEO GAMES ; COMPUTER GAMES ; NATIONALISM AND THE CINEMA ; RACIAL STEREOTYPES IN FILMS ; ASIANS IN FILMS ; [TWO THOUSAND AND NINE] 2009: LOST MEMORIES [2009 IOSEUTEU MAEMORIJEU] (KO, Si-myung Lee, 2002) ; BAMBOO HOUSE OF DOLLS [NU JIZHONGYING] (HK, Kuei Chih-Hung, 1973) ; CHILDREN OF HUANG SHI, THE (AT/C/GE, Roger Spottiswoode, 2007) ; FRIENDS (JP/KO, 2002) ; SCARLET ROSE: THE GODDESSES OF JINLING [XUESE MEIGUI: JINLING NUSHEN] [TV](CC, Yu Liqing, 2007) Summary: Exploring how the years of 1931-1953 have been recreated and negotiated in cinema. This period saw conflicts such as the Sino-Japanese War, the Pacific War, and the Korean War and events such as the Rape of Nanjing, Pearl harbor, the Battle of Iwo Jima, and the bomibings of Hiroshina and Nagasaki. The films relating to the experiences of the countries China, Japan, Taiwan, Korea, and other Far East countries, as well as the United States of America are examined. - partially taken from coverNotes: Formerly CIP. -- Includes bibliographical references (pages 291-305), filmography, television and video game lists (pages 281-290) and indexISBN: 9780824851514Donation: donated by Senses of CinemaContents: Acknowledgments -- Introduction: Divided Lenses / Michael Berry -- Part I : screen histories of war in East Asia -- War, history, and remembrance in Chinese cinema / Yingjin Zhang -- Of female spies and national heroes : a brief history of anti-Japanese films in Taiwan from the 1950s to the 1970s / Wenchi Lin -- The "division blockbuster" in South Korea: the evolution of cinematic representations of war and division / Hyangjin Lee -- Under the flag of the rising sun: imagining and reimagining the Pacific war in the Japanese cinema / David Desser -- Japanese manga and anime on the Asia-Pacific war experience / Kyu Hyun Kim -- Continuity and change in Hollywood's representations of American-Asian relations in war and peace / Robert Brent Toplin -- Part II : reading war trauma -- Oscillating histories : representations of comfort women from Bamboo House of Dolls to Imperial Comfort Women / Lily Wong -- Shooting the enemy : photographic attachment in The Children of Huang Shi and Scarlet Rose / Michael Berry -- War and nationalism in recent Japanese cinema : Yamato, trauma, and forgetting the postwar / Aaron Gerow -- The promise and limits of "pop culture diplomacy" in East Asia : contexts-texts-reception / Chiho Sawada -- History and its alternatives : war games as social form / Eric Hayot
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book
Families and electronic entertainment Sydney, NSW: Australian Broadcasting Authority, Office of Film and Literature Classification, June 1996.
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newspaper article
Games industry hopes to push right buttons with politicians in The Australian [IT Today] (14/07/2015) p.29
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book
Hollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey Bloomington: Indiana University Press, 2010.
Call No: 336.3 BROAuthor: Brookey, Robert Alan Source: USPlace: BloomingtonPublisher: Indiana University PressPubDate: 2010PhysDes: x, 174 p. ; 23 cmSubject: VIDEO GAMES ; VIDEO GAMES AND THE CINEMA ; COMPUTER GAMES ; COMPUTER GAMES AND THE CINEMA Summary: "For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.Notes: includes bibliographical references; includes indexISBN: 9780253222312Contents: Playing together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next?
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journal article
Junk : Alex Hutchinson on the game in Realtime (Dec 1999-Jan 2000) iss.34 p.19
Author: Hutchinson, Alex PhysDes: ArticleSubject: COMPUTER GAMES Summary: Overview of current technological developments in computer games, and discussion of their relevancy as a mode of entertainment.
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book
The language of interactivity : [conference abstracts of] the Australian Film Commission's Multimedia Conference, 11-13 April 1996 [Sydney?]: Australian Film Commission, 1996.
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book
The language of new media / Lev Manovich Cambridge, Mass. London: MIT Press, c2001.
Call No: 775 MANAuthor: Manovich, Lev Source: USPlace: Cambridge, Mass. LondonPublisher: MIT PressPubDate: c2001PhysDes: xxxix, 354 p. : ill. ; 24 cmSeries: LeonardoSubject: DIGITAL BROADCASTING ; DIGITAL TECHNOLOGY ; MEDIA ; INTERACTIVE CINEMA ; INTERNET AND THE CINEMA ; INTERNET AND TV ; COMPUTER GRAPHICS ; COMPUTER GAMES ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; COMPUTERS AND THE CINEMA ; ANIMATION ; VIRTUAL REALITY ; LOOP FILMS ; NARRATIVE IN FILMS ; BARTHES, ROLAND ; BENJAMIN, WALTER ; COMOLLI, JEAN-LOUIS ; MELIES, GEORGES ; CELOVEK S KINOAPPARATOM (UR, Dziga Vertov, 1929) ; JURASSIC PARK (US, Steven Spielberg,, 1993) Notes: Includes bibliographical references and indexISBN: 0262133741 : No priceLON: 21628309
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Interim
book
Media and meaning : an introduction / Colin Stewart, Marc Lavelle and Adam Kowaltzke London: British Film Institute, 2001.
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Interim
book
The media & communications in Australia / edited by Stuart Cunningham and Graeme Turner Crows Nest, NSW: Allen & Unwin, 2002.
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Interim
book
A review of the classification guidelines for films and computer games : discussion paper / Office of Film and Literature Classification Haymarket, N.S.W.: Office of Film and Literature Classification, 2001.
Call No: 441.1(94) OFFCorpAuthor: Office of Film and Literature ClassificationSource: ATPlace: Haymarket, N.S.W.Publisher: Office of Film and Literature ClassificationPubDate: 2001PhysDes: vi, 66 p. ; 30 cmSubject: CENSORSHIP. AUSTRALIA ; COMPUTER GAMES ; OFFICE OF FILM AND LITERATURE CLASSIFICATION Notes: Also available on www.oflc.gov.au; "...developed for consultation purposes only..." --p. iii.
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Interim
book
Stars in our eyes : the star phenomenon in the contemporary era / Edited by Angela Ndalianis and Charlotte Henry London: Praeger Publishers, 2002.
Call No: 465.1 STAAuthor: Henry, Charlotte ; Ndalianis, Angela Source: UKPlace: LondonPublisher: Praeger PublishersPubDate: 2002PhysDes: xviii, 185p. : illus. : 24cm.Subject: ACTORS ; ANIMATION ; CELEBRITIES IN FILMS ; COMPUTER GAMES ; DE NIRO, ROBERT ; HOPPER, DENNIS ; Peckinpah, Sam ; PRINCESS OF WALES, DIANA ; REEVES, KEANU ; SCHWARZENEGGER, ARNOLD ; STALLONE, SYLVESTER ; ROCKY (US, John G. Avildsen, 1976) Notes: Includes bibliographic references and index.ISBN: 0275974804
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Interim
book
Videogames / James Newman London: Routledge, 2004.
Call No: 401 NEWAuthor: Newman, James Source: UKPlace: LondonPublisher: RoutledgePubDate: 2004PhysDes: 198 p. ; 22 cm.Subject: ENTERTAINMENT ; VIDEO GAMES ; COMPUTER GAMES Summary: An introduction to the world of videogames, providing a history of the videogame from its origins in the computer lab, to its contemporary status as a global entertainment industry.ISBN: 041528192X
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