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100 Anime / Brophy, Philip London: British Film Institute, 2005.
Call No: 772 (52) BROAuthor: Brophy Philip CorpAuthor: BFIPlace: LondonPublisher: British Film InstitutePubDate: 2005PhysDes: 17 cm; 262 ppSeries: BFI Screen GuidesSubject: NEON GENESIS EVANGELION (JA, 199?) ; AKIRA (JA, Katsuhiro Otomo, 1989) ; SHIN TETSUWAN ATOM [TV] (JA, Noboru Ishiguro & Osamu Tezuko, 1980-1) ; BLOOD: THE LAST VAMPIRE (CN, Micahel Storey, 1998) ; KOKAKU KIDOTAI (JA/UK Oshii Mamoru, 1995) ; TONARI NO TOTORO (JA, Hayao Miyazaki, 1988) ; STEAMBOY (JA, Katsuhiro Otomo, 2004) ; SEN TO CHIHIRO NO KAMIKAKUSHI (JA, Hayao Miyazaki, 2001) ; JAPAN ; ANIMATION ; MANGA Summary: 100 Anime is an exhilarating guide to the wonderfully complex and beautifully disorientating world of Japanese animation - anime. Philip Brophy delves deep into the chaos of meaning engendered by anime's mutation of Eastern and Western themes, images and sounds, enabling the reader to navigate the post-war shock waves that still propel Japan's popular culture. Individual entries on 100 key anime films, from Akira to Spirited Away by way of Blue Seed, Ghost in the Shell and Neon Genesis Evangeleon, present plot synopses and discussion of the films' sources and influences and major themes, as well as information about the sub genre or genres to which each film belongs, and selected credits. Philip Brophy's introduction to the volume provides a framework for understanding the 100 films in terms of the vast anime industry, as well as explaining how the calligraphic tradition contributed to the development and popularity of anime, and highlighting the events and themes in Japanese culture that have shaped and are reflected in anime. [Taken from back cover]ISBN: 1844570843
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Anime from Akira to Howl's Moving Castle : experienceing contemporary Japanese animation / Susan Napier Basingstoke, England: Palgrave Macmillan, 2005.
Call No: 772(520) NAP; 2 copiesAuthor: Napier, Susan Edition: RevisedSource: US/UKPlace: Basingstoke, EnglandPublisher: Palgrave MacmillanPubDate: 2005PhysDes: 355 p. ; 24 cmSubject: ANIMATION ; ANIMATION. JAPAN ; ANIMATORS ; MIYAZAKI, HAYAO ; AKIRA (JA, Katsuhiro Otomo, 1989) ; GHOST IN THE SHELL (JA/UK Oshii Mamoru, 1995)
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KOKAKU KIDOTAI ; KOKAKU KIDOTAI (JA/UK Oshii Mamoru, 1995) ; BAREFOOT GEN (JA, Masaki Mori, 1983) ; PRINCESS MONONOKE (JA, Hayao Miyazaki, 1997)
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MONONOKE HIME ; MONONOKE HIME (JA, Hayao Miyazaki, 1997) ; GRAVE OF THE FIREFLIES (JA, Isao Takahata, 1989) ; HOTARV NO HAKA (JA, Isao Takahata, 1988) ; RANMA 1/2 [TV] (JA, Rumiko Takahashi, 1989) Summary: "This new edition of the groundbreaking popular book is a must-have for both seasoned and new fans of anime. Japanese animation is more popular than ever following the 2002 Academy Award given to Hayao Miyazaki's Spirited Away. It confirmed that anime is more than just children's cartoons, often portraying important social and cultural themes. With new chapters on Spirited Away and other recent releases, including Howl's Moving Castle-Miyazaki's latest hit film, already breaking records in Japan--this edition will be the authoritative source on anime for an exploding market of viewers who want to know more." -- BOOK BLURBNotes: Previous ed.: published as Anime´ from Akira to Princess Monoke. New York; Great Britain: Palgrave, 2001.ISBN: 9781403970527Contents: -- acknowledgments -- foreword to the revised edition -- introduction -- chapter one : why anime? -- chapter two : anime and local/global identity -- body, metamorphosis, identity -- chapter three : Akira and Ranma 1/2 : the monstrous adolescent -- chapter four: controlling bodies : the body in pornographic anime -- chapter five : ghosts and machines : the technological body -- chapter six : doll parts : technology and the body in Ghost in the Shell -- chapter seven : stray: gender panics, masculine crises, and fantasy in Japanese animation -- magical girls and fantasy worlds -- chapter eight : the enchantment of estrangement : the Shojo in the world of Miyazaki Hayao -- chapter nine : now you see her, now you dont: the disappearing Shojo -- chapter ten : carnival and conservatism in romantic comedy -- remaking master narratives: anime confronts history -- chapter eleven : no more words : Barefoot Gen, Grave of the fireflies , and "victim's history' -- chapter twleve : Princess Mononoke: fantasy, the feminine, and the myth of 'progress' -- chapter thirteen : waiting for the end of the world : apocalyptic identity -- chapter fourteen : elegies -- conclusion : a fragmented mirror -- notes -- bibliography -- index --
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The flash of capital : film and geopolitics in Japan / Eric Cazdyn Durham, NC: Duke University Press, 2002.
Call No: 71(520) CAZAuthor: Cazdyn, Eric Source: USPlace: Durham, NCPublisher: Duke University PressPubDate: 2002PhysDes: xii, 316 p. : ill. ; 23 cmSubject: JAPAN ; CAPITALISM AND THE CINEMA ; POLITICS AND THE CINEMA. JAPAN ; PORNOGRAPHIC FILMS. JAPAN ; CRITICISM. JAPAN ; ADAPTATIONS. JAPAN ; YASUJIRO OZU ; MIZOGUCHI KENJI ; KUROSAWA AKIRA ; KINUGASA TEINOSUKE ; OSHII MAMORU ; TSUKAMOTO SHINYA ; OKUZAKI KENZO ; IMAMURA, SHOHEI ; OSHIMA NAGISA ; YUKI YUKITE SHINGUN (JA, Hara Kazuo, 1987) ; ROJO NO REIKON (JA, M. Murata, 1924) ISBN: 0822329395Contents: I. Relation: Film, Capital, Transformation -- II. Historiography: Nation, Narrative, Capital -- III. Adaptation: Origin, Nation, Aesthetic -- IV. Acting: Structure, Agent, Amateur -- V. Pornography: Totality, Reality Culture, Films of History -- VI. Re-reading: Canon, Body, Geopolitics.ID2: 291
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The franchise era : managing media in the digital economy / edited by James Fleury, Bryan Hikari Hartzheim and Stephen Mamber Edinburgh: Edinburgh University Press, 2020.
Call No: 753.81 FRAAuthor: Fleury, James ; Hartzheim, Bryan Hikari ; Mamber, Stephen Edition: 2020Place: EdinburghPublisher: Edinburgh University PressPubDate: 2020PhysDes: xvi, 320 pages : illustratedSubject: FRANCHISES ; ALIEN [...] (UK/US, 1979-92) ; CRITTERS (US, Stephen Herek, 1986) ; DISNEY ; VIDEO GAMES ; STAR WARS [...] (US, 1977-2015) ; KOKAKU KIDOTAI (JA/UK Oshii Mamoru, 1995) ; HOW TO TRAIN YOUR DRAGON (US, Dean DeBlois & Chris Sanders, 2010) ; TELEVISION ; MOBILE AND ONLINE MEDIA ; VIRTUAL REALITY Summary: As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making – analysing the complex industrial practice of managing franchises across interconnected online platforms.
Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape. -- publisher's web siteISBN: 9781474477741Contents: List of Illustrations -- Acknowledgements – Foreword / Derek Johnson -- Introduction: The Franchise Era / James Fleury, Bryan Hikari Hartzheim, and Stephen Mamber
PART I THE FRANCHISE: DEFINING AND HISTORICIZING -- The (Im)Perfect Organism: Dissecting the Alien Media Franchise / James Fleury and Stephen Mamber -- Evil Spawn or Good Business? New Line Cinema, Critters, and Film Franchising at the Margins / Daniel Herbert
PART II VIDEO GAMES: SOFTWARE, HARDWARE, AND SPACE -- The Happiest Plays on Earth: Theme Park Franchising in Disneyland Video Games / Heather Lea Birdsall -- ‘Now They’re Playing with Power!’: Nintendo’s Classics and Franchise Legacy Management / Matthew Thomas Payne -- From Cineludic Form to Mise-en-Game: The Ludification of Cinematic Storyworlds in the Star Wars Video Games / Andreas Rauscher
PART III: ANIMATION: ADAPTATION ACROSS NATIONS, INDUSTRIES, AND PLATFORMS -- Ghostly Boundaries: Transnational Tensions and Adapting Animation in the Ghost in the Shell Franchise / Brian Ruh -- How to Animate Your Franchise: DreamWorks Animation and the Franchising of How to Train Your Dragon / Rayna Denison
PART IV: TELEVISION: NEW DIRECTIONS FOR A LEGACY MEDIUM -- TV Brand-casting, SVOD, and OTT at Comcast and Disney / Jennifer Gillan -- Network Streaming: TV Broadcasters in the Digital Space / Monica Sandler
PART V: EMERGENT PLATFORMS: POSSIBLE FUTURES FOR THE MEDIA FRANCHISE -- Transmedia-to-Go: Licensed Mobile Gaming in Japan / Bryan Hikari Hartzheim -- Locating Esports Spectatorship – Studio Audience(ing) and Sites of Speculation / Alexander Champlin -- Hollywood’s VR Vision: New Frontier or Virtually the Same Thing? / James Fleury
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KOKAKU KIDOTAI : (JA/UK Oshii Mamoru, 1995)
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