newspaper article
Animated falls on Happy Feet in Australian Financial Review (20/01/2007) p.33
Call No: DVD RESEARCH FOLDER; DVD RESEARCH FOLDERAuthor: Crayford, Peter Subject: BOX OFFICE ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; ANIMATION Summary: Computer Animated feature films have become incredibly successful over the last five years with phenomenal box office receipts but also because of their unconventionality, inventiveness and Humour
The author states that the real profits begin to accumulate for these films on DVDNotes: -- accessed from: Factiva. Dow Jones Reuters Business Interactive LLC. RMIT University Library. (14 May 2007). Quotations: FILMS
1. The Incredibles
2. Toy Story
3. Toy Story 2
4. A Bug’s Life
5. Monsters
6. Finding Nemo
7. Happy Feet
8. Open Season
9. The Wild
10. Ant Bully
11. Flushed Away
12. Ratatouille
13. Casino Royale
14. Shrek 2
FILM SALES
The Incredibles - More $US1billion – ($1.27billion)
Toy Story More - $US1billion – ($1.27billion)
Toy Story 2 - More $US1billion – ($1.27billion)
A Bug’s Life - More $US1billion – ($1.27billion)
Monsters - More $US1billion – ($1.27billion)
Finding Nemo - More $US1billion – ($1.27billion)
FILMS SALES – US CINEMA RELEASE
The Incredibles - $251 million
Finding Nemo - $US339 million
Shrek 2 - $US 436 million in 2006
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book
Animation : the global history / Maureen Furniss London: Thames & Hudson, 2017.
Call No: 772 FURAuthor: Furniss, Maureen Edition: 2017Place: LondonPublisher: Thames & HudsonPubDate: 2017PhysDes: 464 pages : illustrated ; 28 cmSubject: ANIMATION ; PRE-CINEMA HISTORY ; ART AND THE CINEMA ; DISNEY, WALT ; EXPERIMENTAL FILMS ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; STOP-MOTION TECHNIQUE ; JAPAN ; MIYAZAKI, HAYAO ; UPA ; COMIC STRIPS AND THE CINEMA ; COMIC STRIP CHARACTERS IN FILMS ; COMIC STRIP CHARACTERS ON TV ; SVANKMAJER, JAN Summary: Maureen Furniss surveys the cultural, political and economic context of how this dynamic industry evolved, emphasizing both artistic and technical achievements from around the world – from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, Animation: The Global History provides readers with a clear and accessible chronology of events. A ‘Global Storyline’, highlighting the major themes of the era, opens each chapter, and an end-of-book glossary defines key terms used throughout the book.
Topics include: Development of animation; Growth of the studio system; Stylistic differences between the major studios; Modernist animation; Animation in World War II; International animation; Experimental animation; Television animation; Animation in art and video games. -- publisher's web siteISBN: 9780500252178
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Animation from script to screen / Shamus Culhane London: Columbus, 1989, c1988.
Call No: 246CULAuthor: Culhane, Shamus Source: UKPlace: LondonPublisher: ColumbusPubDate: 1989, c1988PhysDes: xv, 336 p., [2] p. of plates : ill.(some col.) ; 24 cmSubject: ANIMATION ; ANIMATORS ; CARTOONS. USA ; DIRECTORS. USA ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS Summary: The book covers all areas of animation: the basic mechanics of animation, expressing creativity through animation, writing, recording, acting and dialogue in the area of animation, and finally it deals with managing an animation studio. It contains the work of 130 leading animators, worldwide.Notes: Includes indexISBN: 0862879590
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Interim
book
The cinema effect Cambridge, MA: Massachusetts Institute of Technology, 2004.
Call No: 633 CUBAuthor: Cubitt, Sean Source: USPlace: Cambridge, MAPublisher: Massachusetts Institute of TechnologyPubDate: 2004PhysDes: 456 p. ; 24 cmSubject: IMAGE ANALYSIS ; SPECIAL EFFECTS ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; PHILOSOPHY AND THE CINEMA ; MOTION CONTROL Summary: It has been said that all cinema is an effect. In this highly original examination of time in film Sean Cubitt tries to get at the root of the uncanny effect produced by images and sounds that don’t quite align with reality. What is it that cinema does? Cubitt proposes a history of images in motion from a digital perspective, for a digital audience. [Taken from inside book jacket].ISBN: 0262033127
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subject clippings file
COMPUTERIZED ANIMATION AND SPECIAL EFFECTS
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Crossing the digital threshold / Scott McQuire Brisbane: Australian Key Centre for Cultural and Media Policy, Faculty of Humanities, Griffith University, 1997.
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journal article
Crossing the digital threshold in Practice (1998) iss.3 p.58-62
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book
Culture, technology & creativity in the late twentieth century / edited by Philip Hayward London: J. Libbey, 1990].
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book
Ephemeral media : Transitory screen culture from television to YouTube / Paul Grainge Houndsmill, Basingstoke, Hampshire ; New York: Palgrave Macmillan, 2011.
Call No: 77 EPHAuthor: Grainge, Paul, 1972 - Place: Houndsmill, Basingstoke, Hampshire ; New YorkPublisher: Palgrave MacmillanPubDate: 2011PhysDes: viii, 236 pages : illustrations ; 24 cm.Subject: CONVERGENCE ; INTERNET AND THE CINEMA ; INTERNET AND TV ; SOCIAL MEDIA AND THE CINEMA ; ONLINE VIDEO PROGRAMMING ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; COMPUTERS AND THE CINEMA ; YOUTUBE ; ADVERTISING Summary: "From the television interstitials that appear between programmes to the brief clips and videos that proliferate on YouTube, contemporary screen culture is populated by short-forms that make claims for our attention. Ephemeral Media provides a unique focus on these fleeting but increasingly ubiquitous texts. Through case studies in television and web entertainment, this original book looks at the production of media at the edges, within the junctions, and that surround the output of networks and studios. Analyzing promos and idents, emergent forms of online TV and web drama, and the burgeoning world of worker- and user-generated content, this new collection also examines screen forms that circulate "between," "beyond" and "below" the TV programs and films traditionally privileged within screen studies. With essays by leading international scholars in television, film and new media studies, as well as interviews with key industry figures, Ephemeral Media explores the practices, strategies and textual forms helping producers (and viewers) negotiate a fast-paced mediascape. Examining dynamics of brevity and evanescence in the television and new media environment, Ephemeral Media provides a new perspective on the transitory, and transitional, nature of screen culture in the early 21st century"-- BlurbNotes: Formerly CIP.
Includes bibliographical references and indexISBN: 9781844574346Donation: Adrian MilesContents: Introduction: Ephemeral media, Paul Grainge -- I Media transition and transitory media -- 1. The recurrent, the recombinatory, and the ephemeral: William Uricchio -- 2. Television, abridged: ephemeral texts, monumental seriality and TV-Digital media convergence, Max Dawson -- II Between: interstitials and idents -- 3. Interstitials: how the 'bits in between' define the programmes, John Ellis -- 4. 'Music is Half the Picture': the soundworld of television idents, Mark Brownrigg and Peter Meech -- 5. TV promotion and broadcast design: An interview with Charlie Mawer, Red Bee Media -- III Beyond: online TV and web drama -- 6. The evolving media ecosystem: An interview with Victoria Jaye, BBC, Elizabeth Jane Evans -- 7. Beyond the broadcast text: new economies and temporalities of online TV, JP Kelly -- 8. Time slice: web drama and the attention economy, Jon Dovey -- 9. 'Carnaby Street, 10am': KateModern and the ephemeral dynamics of online drama, Elizabeth Jane Evans -- IV Below: worker- and user-generated content -- 10. Corporate and worker ephemera: the industrial promotional surround, paratexts and worker blowback, John T. Caldwell -- 11. Reenactment: fans performing movie scenes from the stage to YouTube, Barbara Klinger -- 12. Digital intimacies: aesthetic and affective strategies in the production and use of online video, Rosamund Davies.
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Innovation in the Australian film industry / Prime Minister's Science, Engineering and Innovation Council Canberra: Dept. of Industry, Science and Resources, 2000.
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The language of new media / Lev Manovich Cambridge, Mass. London: MIT Press, c2001.
Call No: 775 MANAuthor: Manovich, Lev Source: USPlace: Cambridge, Mass. LondonPublisher: MIT PressPubDate: c2001PhysDes: xxxix, 354 p. : ill. ; 24 cmSeries: LeonardoSubject: DIGITAL BROADCASTING ; DIGITAL TECHNOLOGY ; MEDIA ; INTERACTIVE CINEMA ; INTERNET AND THE CINEMA ; INTERNET AND TV ; COMPUTER GRAPHICS ; COMPUTER GAMES ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; COMPUTERS AND THE CINEMA ; ANIMATION ; VIRTUAL REALITY ; LOOP FILMS ; NARRATIVE IN FILMS ; BARTHES, ROLAND ; BENJAMIN, WALTER ; COMOLLI, JEAN-LOUIS ; MELIES, GEORGES ; CELOVEK S KINOAPPARATOM (UR, Dziga Vertov, 1929) ; JURASSIC PARK (US, Steven Spielberg,, 1993) Notes: Includes bibliographical references and indexISBN: 0262133741 : No priceLON: 21628309
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journal article
The Lego Movie in Australian Cinematographer (Sept 2014) iss.63 p.38-45
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book
So what's this all about then? : a non-users guide to digital effects in filmmaking / Shilo T. McClean North Ryde, N.S.W.: Australian Film, Television & Radio School, 1998.
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book
Special effects : creating movie magic / by Christopher Finch New York: Abbeville Press, c1984.
Call No: 236 FINAuthor: Finch, Christopher Source: USPlace: New YorkPublisher: Abbeville PressPubDate: c1984PhysDes: 252 p. : ill. (some col.) ; 27 cmSubject: COMPUTER GRAPHICS ; DIGITAL TECHNOLOGY ; COMPUTERS AND THE CINEMA ; COMPUTERIZED ANIMATION AND SPECIAL EFFECTS ; COMPUTER GENERATED IMAGERY ; COSTUME DESIGNING ; TECHNICAL DEVELOPMENTS ; MOTION CONTROL ; MAKE UP ; TECHNOLOGY AND THE CINEMA ; PRODUCTION TECHNOLOGY ; SPECIAL EFFECTS ; CINEMATOGRAPHY ; SET DESIGNING ; KING KONG (US, Merian C. Cooper & Ernest B. Schoedsack, 1933) ; BLADE RUNNER (US, Ridley Scott, 1982) ; BLADE RUNNER: THE DIRECTOR'S CUT (US, Ridley Scott, 1982) ; BLADE RUNNER: THE FINAL CUT (US, Ridley Scott, 1982) ; TRON (US, Steven Lisberger, 1982) Summary: "Special effects is an art that sets itself the task of putting on screen anything a filmmaker can imagine, however strange or fantastic. From King Kong to Star Wars, this book details the secrets behind the magic that has thrilled and delighted generations of movie-goers." -- BOOK BLURBNotes: Includes index; Bibliography: p. 244ISBN: 0896594521Contents: -- acknowledgements -- prologue -- part 1: the art of deception -- 1: tricks and treats -- 2: masks and mirrors -- 3: silent magic -- 4: the coming of sound -- 5: king kong -- 6: invisible effects -- 7: new aspects -- 8: monsters and myths -- part II: odysseys -- 9: new beginnings -- 10: the making of 2001 -- 11: back to earth -- 12: pitching -- 13: star wars -- 14: close encounters -- 15: phone home -- 16: innovations -- 17: blade runner -- 18:state of the art -- part III: sons of hal -- 19: coordinates -- 20: the making of tron -- 21: simulation -- 22: the future -- bibliography -- glossary -- index --
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